using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using CastleDefender.Platform.ScreenBehavior;

namespace CastleDefender.Platform.GameScene
{
    public partial class GameCredits : GameInfo
    {

        #region CONSTRUCTOR

        public GameCredits(Game myGame, ref TouchBehavior touch)
            : base(myGame, ref touch, "Credits")
        {

        }

        #endregion

    }
}
